![]() ![]() OpenGL shading language version string: 1.30 OpenGL version string: 3.0 Mesa 10.1.0-devel (git-7f57408 saucy-oibaf-ppa+curaga) OpenGL core profile context flags: (none) OpenGL core profile shading language version string: 1.40 OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0-devel (git-7f57408 saucy-oibaf-ppa+curaga) OpenGL renderer string: Gallium 0.4 on AMD CAYMAN ![]() However, glxinfo, while it now reports that Mesa 10.1 is in use, still reports only OpenGL 3.0 (compat profile) and OpenGL 3.1 (core profile): $ glxinfo | grep OpenGL $ sudo add-apt-repository ppa:oibaf/graphics-driversģ.) Dist-upgrade (rebuilds many packages) I used the exact same steps as explained there: 1.) Add the PPA Repository StackOverflow: OpenGL & GLSL 3.3 on an HD Graphics 4000 under Ubuntu 12.04 It is however possible to install Mesa 10.1 (implementing OpenGL 3.3) from this PPA as explained in this thread: Ubuntu 13.10 only provides Mesa 9.2 (implementing OpenGL 3.1) "out of the box". I want to use the open source drivers ( radeon), which rely on Mesa for their OpenGL implementation. Not sure why.I am trying to get an OpenGL-based rendering engine that relies on OpenGL 3.3 and GLSL 3.3 to run on Ubuntu 13.10 using an AMD Radeon 6950. Blender also works when I have only one of my external monitors plugged in to the docking station.Īlso, when rightclicking on blender as illustrated in the other tab I don't get the "Render OpenGL on" menu option. I also tried unplugging my docking station and therefore my other monitors as well, and Blender opened just fine when I had only my laptop screen. I've tried changing the Nvidia to be the perfered graphics card for blender in every spot I can find, including windows settings and the Nvidia control panel (OpenGL rendering GPU specifically, but also any spot it would allow me to prefer Nvidia). Because of my admitedly odd set up I can't figure out how to tell which monitor is plugged in to which GPU (nvidia control panel PhysX config doesn't show them, and I can't find the information in the advanced display settings or display adapter properties), but I'm fairly sure the laptop screen uses the Intel. The Nvidia graphics card is located in the keyboard portion, while the Intel 620 is in the screen part that becomes a tablet. My Surface Book is a weird little laptop that can disconnect from the keyboard and turn into a tablet. Both are plugged into HDMI ports on my Dell D3100 Docking Station which connects to my laptop via a USB. I'm using three monitors, one of which is a drawing tablet. The attatched screenshot shows the error. Opening blender on my machine (microsoft surface book 2) with all drivers up to date. I've done multiple clean installs of both drivers and multiple versions of blender to no avail.Įxact steps for others to reproduce the error The program will now close." despite the fact that all my drivers are up to date, and my graphics card and gpu supposedly provide full support for OpenGL 4.6. Installing the latest driver for your graphics card may resolve the issue. When I try to open blender I am met with the Unsuported Graphics Card or Driver error telling me "A grapics card and driver with support for OpenGL 3.3 or higher is required. Worked: 2.83.8 about a month or two ago before the error suddenly occured. Graphics card: GeForce GTX 1060, driver version 457.09 ![]()
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